DrawLabel(&Label1);

Post your requests and ideas on the future development of Visual TFT Software.
Post Reply
Author
Message
piort
Posts: 1379
Joined: 28 Dec 2005 16:42
Location: Laval,Québec,Canada,Earth... :-)
Contact:

DrawLabel(&Label1);

#1 Post by piort » 16 Oct 2011 12:34

Hi,
All Vtft user are now award about the problem with this function... Before redrawing a value we put the text in background color, drawing it, change the value of the label and redrawing it with the real working color... Maybe you can add that directly in your function ? Or find another way to fix this annoying bug ?
In the wish list :
- fixing label bug
- add in "screen properties"
- background image
- Gradient color
- add free hand rotation for all component
- add drag and drop possibility inside the image component
- ability to resize picture in the IDE (for now, if picture is too big, is the name_error pop-up windows showing-up... )
- add some effect like : fade in - fade out , move from (start_point) to (end_point) ... If you want some idea, just look PowerPoint effect ;-)

continue your nice work ;-)

User avatar
janko.kaljevic
Posts: 3565
Joined: 16 Jun 2011 13:48

Re: DrawLabel(&Label1);

#2 Post by janko.kaljevic » 25 Oct 2011 12:39

Hello,

Thanks for suggesting. I will forward this wish list to our developers.
Thanks again for your effort and support.

Best regards.

Post Reply

Return to “Visual TFT Wish List”